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SLOW openGL on armv7 Udoo

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Ali Momeni wrote:

hello all,
i've successfully compiled the latest openframeworks 0.8.3 on the latest UDOObuntu image available from udoo.org
i'm not able to compile all the examples; it took a bit of hacking around that i'm happy to share should someone else be interested.

however, i'm finding that the ofx examples are running VERY SLOW.
i'm also finding that i have serious refresh/redraw errors in the basic examples, so squiggly scanning lines are visible and such.

as a metric: the 3dprimitives example which draws and rotates a bunch of textured shapes, runs at about 14fps, where as on a raspberry pi easily runs at the software set max of 60fps.

i had to install install libgles2 myself, similarly for freetype and a number of other openframeworks dependencies.
i'm wondering if my openGL environment is not setup properly and so i haven't hardware acceleration.

my questions are:
-how can i test to see of hardware accelerated openGL is working on my system?
-what is the proper way to install the proper openGL version on UDOObuntu (based on Ubuntu hf 12.04) image?

thanks in advance,

ali

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